﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace BattleFury.Lib.Graphics
{
	public static class GraphicsHelper
	{
		public static Texture2D WhitePixel(GraphicsDevice device)
		{
			var ret = new Texture2D(device, 1, 1);
			ret.SetData(new [] { Color.White });
			return ret;
		}
	}
}